Saturday, July 30, 2016

Olympic Sports Manga Guide

The Olympics will be starting soon, so here's a guide to manga about sports that are featured in the Olympics.

Archery: Kaichu! (it is not Olympic style archery though)

Badminton: Smash!

Basketball: Slam Dunk

Beach volleyball: Beach Stars

Canoe / kayak: ?

Cycling: Yowamushi Pedal

Diving: ?

Equestrian: ?

Fencing: Attaque

Field hockey: Gokuraku Seishun Hockey Bu (My Heavenly Hockey Club)

Golf: King Golf

Gymnastics: Ganba! Fly High

Handball: Hands

Judo: Yawara!

Modern Pentathlon: ?

Rowing: Regatta

Rugby: All out!!

Sailing: ?

Shooting: Upotte!

Swimming: Aoi Kiseki

Synchronized Swimming: ? 

Table tennis: Ping Pong
Taekwando: ?

Track and field: ?

Triathlon: ?

Volleyball: Haikyu!

Water polo: Hantsu x Torasshu

Weight lifting: ?

Wrestling: ?

Sunday, May 24, 2015

Behind the scenes, before and after

Today I did some photos in a forest with my friend Ali.

This is how the scene looked to the camera without any lighting or post processing.  I took this shot as a reference so that I could know how to "undo" any unwanted lighting effects.

Then we added a single speedlight through a beauty dish -- the lighting rig is being held up high in the air, off to the left, by an assistant. The final photo after post-processing looks like this:

The added lighting actually hit the large tree on the left in a very awkward way, so I mostly "erased" the light on the tree in Photoshop using the original photo as a reference, but I left some of it there to be consistent with the rest of the scene.

Friday, May 22, 2015

Running without "effort"

I recently ran and walked to Mordor -- 1,779 miles in 50 weeks.  It was a great experience.  More recently I've been experimenting with taking a completely different mental approach to running, and then comparing my subjective experience that to the objective data I can collect from my Fitbit Charge HR.

My new approach is to try to run as if "nothing is happening."  In other words, I want to think to myself "I will run" in exactly the same casual way as I would think "I will make myself a cup of tea."  It isn't an unusual thing, it doesn't involve effort, it's no big deal, it's just a pleasant thing to do.

A few days ago I went for a short 2 mile run using this thought process.  My goal was to stay completely relaxed, not ever feel out of breath, not ever feel like I was "trying" much, just feel like I was being "pulled along" by the world, as I maintained high alertness without stress.

I completed this run, which felt very easy.  Later I looked at the data and I was shocked by what I saw.  I had spent 15 minutes at above 150bpm heart rate.  I know from some of my other workouts at the gym that normally even 1-2 minutes at 150bpm makes me feel like I am pushing myself too hard and I should back off immediately.  But this felt like nothing.

I have known for a long time that one's mental approach can make a big difference in athletic performance, but I have rarely experienced anything quite as dramatic as this.  It is really interesting, and I will keep exploring this way of running to see what else I can discover.

If you enjoy walking or running, I'd encourage you to try this.  It is a bit hard to explain the key part of it . . . it is running as if the running part is not even the main thing you are doing.  The running part is just a mechanism for exploring and experiencing the world in a very happy way.  Try this and see what happens.

Monday, April 21, 2014

Cosplay Photography / Modeling Tips: Hands

A very common question from cosplay models is "What should I do with my hands?"

Well, whenever we look at a scene with a person in it, our attention is naturally drawn to their face and their hands, because these are usually the best clues to what is happening.  So for the viewer, the face and hands occupy much more "mental space" in the photo than their actual physical size.  And hands are big -- they are bigger than your ears, bigger than your nose -- we don't usually think of them as large, but they are.   If you combine all that with a pose where the hands are closer to the camera than anything else, all of a sudden the hands seem huge!

So the rule is simple: your hands must either tell the story, or get out of the way and be less noticeable.

Examples of your hands telling the story would be things like: throwing a punch, reaching out for the hand of a friend, casting a spell, lifting a drink to make a toast, making a gesture of prayer, picking someone's pocket, etc.

But if your hands aren't going to tell the story, then you want to make them less noticeable, by doing things like: moving them farther from the camera, turning them edgewise to the camera, putting them behind something, putting them under something, etc.

It's really that simple.  I was originally going to explain this in a more complicated way, but I realized that it all boils down to this.

Hands must tell the story, or get out of the way.

That is the main thing you need to know about hands.

Saturday, April 12, 2014

The Expense Paradox

In the business world, these two scenarios occur regularly:

Scenario A:

Employee: "Last quarter we increased spending on X by $1 million, and revenue increased by $2 million. Thanks to that wise decision we're ahead by $1 million! Hooray! I'm the king of the world!"

Boss: "Wait just a second, con artist, I see what you're doing there! Correlation is not causation. In order to reach a conclusion, we'd have to know what would have happened in an alternate universe where spending stayed the same. Maybe revenue increased for some other reason, and the spending increase didn't help at all. Sorry, we can't assume that the spending increase was beneficial."

Scenario B:

Employee: "Last quarter we cut expenses on X by $1 million. This is great news, right?"

Boss: "Well of course, cutting expenses goes straight to the bottom line. Thanks to that wise decision, we're ahead by $1 million. Hooray! You're the king of the world!"

Amazingly, people can convince themselves that both A and B sound reasonable, even though they contradict each other. A assumes that the relationship between spending and overall results obviously cannot be known, whereas B assumes that reducing spending is obviously beneficial. Most people have no problem believing in both of these ideas, as long as they do not have to assert both in the same meeting. (And of course, sometimes people actually do assert both in the same meeting, without noticing the contradiction.)

Why is this?

Both scenarios have at least one implied counterfactual conditional. In A, it is "If we had not spent the extra $1 million, revenue would still have increased." In B -- though it is not stated, because the boss failed to make this argument -- it is "If we had not cut spending by $1 million, revenue would have increased by more than $1 million."

There are many different categories of these statements, and they do not seem equally natural. Let's explore a few (but not all) of the possible categories.

Category 1 (disappointment / whining): "If [something bad] hadn't happened, then [something good] would have happened."

  • "If I hadn't gotten stuck in traffic, I would have given a better presentation and gotten a raise."
  • "If I hadn't made that stupid remark, I would have been popular."

Category 2 (relief / gratitude):  "If [something good] hadn't happened, then [something bad] would have happened."
  • "If my commute hadn't gone so easily, I might have blown my presentation and not gotten that raise."
  • "If I hadn't made those brilliant remarks, I might not have become popular."
Categories 1 and 2 sound natural.  They are the type of remarks we typically hear a lot.

Category 3 (first world problems / greed): is "If [something good] hadn't happened, then [something even better] would have."
  • "If I hadn't found a dollar bill lying on the sidewalk, I would have found a five dollar bill instead."
  • "If I hadn't been offered a great job, I would have gotten an even better job somewhere else."

Category 4 (silver lining):  "If [something bad] hadn't happened, then [something worse] would have happened."
  • "If I hadn't gotten stuck in traffic, I would have driven too fast and gotten into an accident."
  • "If I hadn't gotten sick and canceled my vacation, I would have caught an even worse disease overseas."
Categories 3 and 4 do not seem very natural.  The statements sound a bit like jokes, and most people do not make statements like this very often.

Category 5 (sour grapes): "If [something good] had happened, then [something bad] would have happened."
  • "If I had been able to afford that house with the swimming pool, I would have drowned."
  • "If I had been more successful in school, I wouldn't have discovered all my non-academic talents."

Category 6 (reverse sour grapes / dreamy optimism): "If [something bad] had happened, then [something good] would have happened."

  • "If I had gotten lost on the way to work, I would have met an interesting person and made friends."
  • "If my car had been stolen, I would be healthier now from all the walking."
Category 5 is familiar since it is the "sour grapes" mode of thinking, but it may not be convincing. Category 6 ("reverse sour grapes") sounds strange, perhaps like a delusional wish-fulfillment fantasy.

To recap: 1 and 2 sound familiar, 5 is sour grapes, and 3, 4, and 6 sound strange.

Now let's revisit scenarios A and B. The boss's counter-argument in A uses Category 1 thinking: "If you hadn't spent an extra $1 million [something bad], revenue would have still increased [something good]." Since Category 1 seems familiar, this type of reply comes to mind easily.

But in order to make a counter-argument in scenario B, the boss would need to use Category 3 thinking: "If you hadn't cut expenses by $1 million [something good], then revenue would have increased by more than $1 million [something better]."  

This is why the same person can "agree" with the boss in both A and B, even though the scenarios directly contradict each other. The boss's counter-argument in A comes to mind easily because it is in Category 1. The counter-argument the boss fails to make in B does not come to mind easily because it is in Category 3, so people do not tend to notice that it is missing.

Also, scenario A simply requires less mental effort from the boss. The boss, who dislikes expense increases, can easily imagine a world where the expense increases did not cause the actual good outcome.

But to make a counter-argument in scenario B (and thus treat it the same way as A), the boss, who likes expense reductions, would have to make two mental leaps that both involve more effort: first, imagining a world where the outcome was better than it actually was, and then imagining that the supposedly "good" action of expense reductions prevented the better outcome that did not occur. This kind of thinking is much more complicated.

That's how we wind up with a situation where people can act as if the effect of expenses on results is both completely predictable and also unknowable.

Saturday, February 15, 2014

Setting up the Fitbit Aria with Comcast / Xfinity

I got the FitBit Aria and had some trouble setting it up with my WiFi network.  At first I was getting the "WIFI ERR" message from the scale.  It turns out that if you have a relatively new cable box / wireless router from Comcast / Xfinity, it does not enable 802.11b by default.  The way to fix this is explained here:

After I made the changes to the router configuration, the FitBit Aria worked.

I wasted a lot of time wondering why it was trying to connect to my neighbor's WiFi instead of mine.  It was just because of 802.11b needing to be enabled.

Monday, October 21, 2013

Dundee Hills

Oregon Wine Country
Yesterday we went out to the Dundee Hills, one of my favorite Oregon wine-growing regions. The valley was full of fog, as seen in the background of this photo, but up in the hills it was sunny, and Mt. Hood was visible in the distance. This is the view from White Rose Estate.

Camera Roll-783
Our first stop was at Red Ridge Farms, but on the way there I noticed this scene by the side of the road.   I thought it looked like the bad part of town in The Shire.

Camera Roll-741
Next to this was a foggy, abstract scene that looked like another world.

Camera Roll-850
Up on the hill at Red Ridge Farms, it was still pretty foggy.  We looked around the shop and looked at plants.

Camera Roll-803
In a little while, there were moments when the sun would partly break through the fog.  The hill was covered with leaves.

Camera Roll-819
We went over to the Durant Vineyards tasting room next door.  I walked out on their deck and took this photo of the vines with the fog in the background.

Camera Roll-852
Then we went up to White Rose Estate, where we tasted some Pinot Noir, learned about the history of the area, and enjoyed the spectacular view shown in the first photo.

On the way back towards town, we stopped at the Maresh Red Barn tasting room.  I wanted to try some Riesling, and they didn't have any, but advised us to go to Crumbled Rock Winery just down the road. They did have the Riesling I was looking for.


At Crumbled Rock, we also got to watch someone get inside one of the large vats and shovel the grapes out of the bottom.

We finished the trip with a great meal at Paulee Restaurant, then headed back home.

I always enjoy exploring the Dundee Hills area, and I discover something new every time I go there.

Thursday, April 18, 2013

Cosplay modeling tips: where to look

After a recent cosplay photo shoot, I was chatting with friends about cosplay photography and cosplay modeling.  One of my friends suggested that I write up some of these ideas, and so this will be the first of a series of posts about cosplay modeling.

As a photographer, a common question I get from cosplay models is "Where should I look?"

Your first decision will be whether to look into the camera with your eyes or not.

When you look directly at the camera with your eyes, then in terms of the final photo, you are engaging with the viewer of the image (not the camera).

Some questions to consider: Who do you imagine that person is?  What will you communicate to them?

If you are cosplaying a character who is part of a story, you can imagine that you are looking at one of the other characters from the story, within a situation that would make sense in the story. This creates a context and meaning for your expression.

For example, if you become character A, about to confess your love for character B, this will look much more interesting than if you blankly stare into the camera with no meaning to your expression.

[This will be an ongoing theme in these articles.  Instead of asking "What should I do?" a better question is "What is my character doing here and why?"  Actions that have no meaning or purpose will look fake in a photo.  Sometimes there are technical reasons for adjusting positions that do not really have any intrinsic meaning in terms of the story of the scene, such as positioning based on where the lights are.  Even in cases like this, it helps to imagine there's a purpose within the story.]

Of course, you shouldn't look directly at the camera in every shot, because that becomes repetitive and boring.

When looking off-camera with your eyes, continue to imagine what it is your character is doing. Who or what are you looking at, and why?

One common problem when looking off-camera is turning your eyes too far. In everyday life, when you look off to the side, it's natural to turn your head part way towards the target, then turn your eyes the rest of the way until you can easily focus on the target.  You do this because it's the natural, least-effort way to look to the side.

But in a photo, this usually produces an unflattering look.  If you turn your head 45 degrees to the right of the camera, then turn your eyes another 45 degrees to the right, it creates a situation where the camera sees mostly the whites of your eyes.  This can create an odd zombie-like look -- which may work great when cosplaying a zombie or monster, but usually not in other cases.

Instead, it is usually better to turn your head father off-camera than your eyes are turned.

Or to put it another way, if you turn your head 45 degrees right, then turn your eyes back to the left 20 degrees or so.  This presents more of your iris to the camera, which will look nicer.
 It may feel unnatural to do this, but the action makes sense if you imagine that you've finished looking at the thing really far to the side, and have started to look back the other way.

Now let's consider head position.

Cosplayers often wear wigs, and the wigs usually project out from the forehead and temple area more than real hair would. 

If the primary light source is coming from above (which is very common), this can create a visual problem, where the wig casts an unattractive shadow on the face, causing a dark-circles-under-the-eyes look, combined with relatively brighter spots on the nose and cheekbones. 

In this situation, you'd be better off tilting your head slightly upward.  It doesn't have to be a huge exaggerated upward tilt.  Normally a slight tilt up is enough to eliminate the undesirable wig shadow.

If the photographer is controlling the lights, then don't worry about this -- it's the photographer's job to position the lights to avoid unwanted shadows.  But if it's a photo shoot with natural light, or artificial lights that you can't control, this can often come into play.

One thing to avoid in general is pulling your head back towards your shoulders.  This can create an awkward, frightened look (think "turtle retreating into the shell"), and can also create unflattering shadows under your chin.  Usually it is better to push your forehead forward, which looks more confident.  It can work to first push your shoulders very slightly forward, and then push your forehead forward beyond your shoulders.

I hope this information has been helpful.  Stay tuned for the next article, which will tackle the eternal question: "What should I do with my hands?"

Tuesday, March 05, 2013


"... the 'pursuit of happiness' is not equivalent to the 'avoidance of unhappiness.'"  -- Nassim Taleb, Antifragile.

I read this quote today, and I was struck by how simple this idea is, yet how easy it is to lose sight of it.  Sometimes we act as though we believe that happiness will result once we can somehow eliminate every possible reason for unhappiness.

There are several problems with this.  First, it isn't really possible to remove every possible justification for unhappiness, so the desire to do so sets up an impossible ideal that we can never meet.  Second, the mere absence of unhappiness would only create a neutral state, not happiness.  Finally, by observing happy people, we see that they did not eliminate every possible problem from their lives, rather they are happy even though there are still many imperfections in life.  They just care more about the good things than the bad.

I'm reminded of an experience I had many years ago when I was wandering around in a small town in Costa Rica.  I saw a man who was standing behind a little table where he was selling some crafts.  He saw me walking by, and he struck up a conversation.  He obviously really wanted to tell me something, but even though we both spoke English, at first we had a bit of trouble understanding each other's accents.  He spoke with a strong Jamaican accent, and I have a west-coast U.S. accent.  And I was also suspicious at first that he was trying to give me some sort of sales pitch so I would buy what he was selling, but actually that wasn't the point he was trying to make.

He pointed to the table, and pressed down on it, and the legs wobbled.   He said, "You see how bad this table is?"  (I thought: you're right, it looks like it is about to fall apart.)  He said, "I could say, oh no, this is no good, I need a new table.  But really, this is OK, a different table wouldn't change anything.  It's a good day, we can be happy just like this."

That was over 15 years ago, but I still think about it.  Would a better table change anything?

Saturday, March 02, 2013

Better Homes and Pixels

As I explore the world of LINE Play, I enjoy seeing my friends' virtual homes and noticing how their creations reflect their personalities.  And who could resist the chance to step into the houses of random strangers and take a look around without fear of arrest?  Yes, the "Random" button provides a tempting gateway into the glory and the madness of LINE Play.

One of my first random journeys took me into a pretty over-the-top house:

I sense a real dedication to collecting here, but there isn't a lot of room to move around in this house.  There's really two or three houses worth of stuff here competing for attention.  This lineplayer needs a storage unit or two.

Now let's look at an example of a balanced design:

This charming house uses a well-realized nature theme, and also provides plenty of open space.  I love the couch and table area.  The record player and tea set suggest a cozy afternoon in the country, and the leaf-patterned rug brings it all together as a special space.  

Gothic themes are pretty common in lineplay, but I especially liked the one below:

This person used colored tiles to make a custom design.  There seems to be a flaming pentagram in front of the wine cabinet.  Let's hope the wines stay properly chilled.  And is the black coffin a refrigerator?  This may not be the most practical house, but it would be a fun party space.

The guy above seems to like to take photos of his bathtub, while relaxing with a glass of wine.  Like many lineplay houses, it makes me wonder what goes on there.

I was stunned to see this amazing rock 'n' roll house by a lineplayer whose diary says she is in a band in real life.  Half the house is a perfect club/bar area.

This issue's award for the most romantic house goes to the one pictured above.  The grand piano near the tub is a beautiful touch.  This house makes me imagine a luxurious lifestyle filled with amazing music, food, and drinks.

Sometimes I can't tell what's going on in lineplay.  Why is this girl blue?  Is it a makeup trend?

This "Choco Cafe House" impressed me the moment I walked in.  The theme is fully realized in every part of the house.  It made me hungry to walk around in here.

Finally, after exploring random places, I usually stop by a friend's house to see how they're doing.  Here I am visiting the friend who originally introduced me to LINE Play.  Her house is cute!

That's all for this installment of Better Homes and Pixels.   Have you found any especially interesting LINE Play houses?  Please share your discoveries.