More traditional games have the same problems. Chess encourages people to attack kings and queens. Bridge teaches people that spades are more valuable than diamonds -- obviously a crazy, warped system of values. Mouse Trap urges people to rely on unnecessarily complex and unreliable devices.
Games work this way because all art works this way. People who sit around "interpreting" art are just wasting their time, because there is only one interpretation. Art is nothing more than a literal instruction manual for how children should live their lives by precisely imitating everything depicted. Shakespeare's plays teach kids to get into swordfights, kill their lovers, disrespect their parents, commit suicide, invade France, and take misleading advice from witches. And when kids walk into an art museum and see an oil painting of the crucifixion, that is just encouraging them to go around nailing people to crosses. If they happen to see a Jackson Pollock painting, that teaches them to spill things.
The only reasonable video games would be about what kids should do in real life. "Timmy, did you finish the game yet?" "Well, I got through the cleaning your room level, the doing your homework level, and the lawn mowing level, but now I'm stuck on the eating broccoli level. I need to get the hint book."
The following titles will be coming soon for Playstation and Xbox:
- Good Night's Sleep
- Refraining From Jaywalking: Legend of the Cautious Pedestrian
- Picking Up Litter Tactics
- Wash Grandma's Car
- Sit Still and Study